Project · 2019
Underwater-Themed Video Game Demo
A video game demo built with a custom graphics engine, HLSL shaders, and the BulletSharp physics engine.
Technologies
- C#
- Graphics Engine
- HLSL
- BulletSharp
Project links
This underwater-themed game demo combines a custom C# graphics engine with HLSL shaders and BulletSharp physics. The scene code coordinates the environment and gameplay objects, while the shader layer provides the visual treatment needed for the underwater setting.
Physics integration supplies collision and movement behavior within the rendered scene. The source link highlights the scenario implementation, and the recorded demo shows the components operating together. It is a practical graphics project spanning scene construction, rendering, shader programming, and real-time physical simulation.